Leaked industry reports from late 2025 reveal that a new third-person action role-playing game set in Tolkien’s universe is deep in development. Backed by roughly $100 million in external funding, the project aims to replicate the runaway commercial success of recent Harry Potter spin-offs. For a franchise that has struggled to find its footing in modern gaming, this unannounced project represents the most expensive attempt yet to build a sprawling, single-player adventure.
The Big Gamble for Middle-earth
The news arrives at a precarious time for Embracer Group, a company that desperately needs a critical hit. The publisher acquired Middle-earth Enterprises for roughly $395 million in August 2022, securing the lucrative video game and film rights to the beloved fantasy world. At the time, executives promised a sweeping new era of interactive storytelling.
Those early ambitions crashed against the rocks of reality quite quickly. The critical failure of 2023’s Gollum damaged the brand’s reputation and led to the closure of developer Daedalic Entertainment’s internal studio. A subsequent attempt at a different genre, the cozy-life simulator The Lord of the Rings: Tales of the Shire, launched to a lukewarm reception and failed to capture a mainstream audience.
This new project is clearly positioned to reset the narrative entirely. The development is reportedly backed by $100 million from the Abu Dhabi Investment Office, marking a substantial injection of outside capital. That level of funding immediately elevates the unannounced title into the upper echelon of AAA game production, proving that global investors still see immense value in Tolkien’s creation.

Chasing the Wizarding World Playbook
The immediate comparison to Hogwarts Legacy is no accident. Warner Bros. Games proved that deep, story-driven franchise titles can completely dominate the market at a time when live-service multiplayer games are facing widespread consumer fatigue. Rather than retelling an existing movie script, they allowed players to carve out their own identity in a familiar setting.
The results spoke for themselves at the cash register. By December 2025, the wizarding adventure had surpassed 40 million units sold worldwide, setting a new modern benchmark for licensed properties. It had already generated $1 billion in retail sales within its very first year, tracking long-term sales figures that outpaced nearly every competitor on the market.
“We’re targeting to optimize shareholder value in everything we’re doing… we will return to some of our biggest franchises in 2027 and 2028.”
That quote from Warner Bros. Discovery CEO JB Perrette during a recent financial earnings call highlights exactly why the industry is pivoting. Large publishers are focusing heavily on high-budget single-player experiences built around established lore. A successful Lord of the Rings action RPG would likely adopt several mechanics that made the Harry Potter spin-off so universally appealing:
- Original storylines that exist parallel to the main books or films.
- Deep character customization systems for personalized role-playing.
- Third-person action combat systems that emphasize exploration.
- Faithful, large-scale recreations of iconic locations like Rivendell or Minas Tirith.
Who Exactly Operates Studio Revenge?
Despite the massive budget and clear design goals, the actual team building the game remains shrouded in secrecy. Industry speculation suggests the project is led by an unannounced developer known as Revenge, operating somewhere within Embracer’s sprawling global network of studios. Both Embracer Group and Revenge representatives declined to comment on the September 2025 leak, dismissing the reports as rumor.
According to Insider Gaming journalist Mike Straw, the title is designed specifically to compete with Hogwarts Legacy. That distinct phrasing implies the developers are carefully studying the market leaders in the open-world fantasy genre. Games like The Witcher 3 and Horizon Forbidden West have set an incredibly high bar for third-person exploration, meaning the new studio has a daunting technical challenge ahead of them.
Creating a fresh story while keeping the distinct magic of Middle-earth intact requires delicate writing. The developers must find a way to introduce a shift in franchise strategy that satisfies hardcore lore enthusiasts while remaining accessible to casual players who just want to swing a sword at an orc.
Balancing the MMO and the Single-Player Journey
The emergence of this solo RPG creates an interesting dual approach for the franchise. While Revenge focuses on a cinematic story, Embracer has also partnered with Amazon Games for a persistent online world. Announced in May 2023, that separate project promises a sprawling multiplayer environment.
Here is the official announcement from Amazon Games detailing their persistent world project:
Lee Guinchard, CEO of Freemode, stated the company has a clear ambition to create the highest-quality entertainment products for the property. By authorizing both a solo action game and a multiplayer hub, they are giving fans two distinct ways to explore Tolkien’s universe without forcing one studio to compromise its vision.
| Feature | Rumored Project Revenge RPG | Amazon Games MMO |
|---|---|---|
| Core Genre | Third-Person Action RPG | Massively Multiplayer Online (MMO) |
| Target Audience | Single-player story fans | Live-service social gamers |
| Reported Funding | $100 Million (via ADIO) | Undisclosed Amazon backing |
| Primary Developer | Rumored “Revenge” Studio | Amazon Games Orange County |
These two massive productions represent the definitive test of Embracer’s costly acquisition. If either game hits the heights of recent fantasy blockbusters, the initial $395 million investment will look like a bargain in hindsight.
The video game industry is currently littered with ambitious projects that never see a store shelf, canceled quietly behind closed doors. Yet the combination of significant external funding and a clear consumer demand for premium fantasy adventures gives this new Middle-earth project a fighting chance to actually launch. If Embracer and its partners can harness the magic of the source material, they might finally deliver the interactive experience fans have been requesting for two decades. The pressure is firmly on the developers to ensure this #ActionRPG respects the lore and avoids the missteps of recent character-focused spin-offs. For now, the next major chapter of the #LordOfTheRings interactive universe remains quietly in production, waiting for its moment to emerge from the shadows.